| Lucky Seven | |
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V Executive
Posts : 415 Join date : 2008-10-24 Age : 33 Location : Ulgrotha
| Subject: Lucky Seven Thu Feb 10, 2011 11:45 pm | |
| Well its been a while and I have done some soul and forum searching and have brought you my newest mutation! Lucky 7 Cards ----------------In this game, you make a deck that consists of 7 cards. Thats it. You have 7 bloody cards to win you the game, no sideboards, think you can do it? Rules:
Best out of 2, 1 point given for a draw to each player, 3 points for victory. Player who wins coin flip decides who is first. The other plays first on the second game. (This is done before hands are revealed and must be decided beforehand) Both players start with their 7 cards in hand, face up for both players to see and must remained revealed. No one loses from drawing out. Both players start at 20 life as normal. Draw effects still happen (ie: Underworld Dreams still hurts for 1)FULL PROXY IS ALLOWED FOR THIS FORMAT, BUT PICK YOUR CARDS CAREFULLY Banlist (In addition to the Vintage Ban/Restricted List) ----------------------------------------------------------------------------Black Lotus The Rack Fastbond Channel Balance Restore Balance Strip Mine Wasteland Glacial Chasm Blackmail Inquisition of Kozilek Thoughtseize Pulse of the Dross Cabal Therapy Mesmeric Fiend Abandon Hope Nezumi Shortfang Meddling Mage Leonin Squire Show and Tell Barren Glory Force of Will Unmask Magus of the Moon Trinisphere Pact of Negation Ghost Quarter Time Vault Beacon of Tommorrows Time Walk Laboratory Maniac Also Banned and Ruled Out...*Any deck that can feasibly force your opponent to discard more than 1 card a turn (ie. Hymn to Tourach) *Any deck that can feasibly win on the first turn *Drawing the game (Via infinite loop or Mising [See below]) ends in your loss; this does not happen during a draw caused by Divine Intervention, or both players taking 999 damage simultaneously. *Only 1 Original Moxen per deck *Only 1 Mishra's Workshop Watch List (Might be banned due to power) -------------------------------------------------Chalice of the Void Leylines might not start off in play. Mise Decks -------------Mising is a deck that doesn't allow the game to progress, an example would be running a deck that requires an opponent to have less than 5 cards in hand. Since the opponent can see your combo coming, they proceed to not play anything and maximize their hand size. This ends with both players passing their turn indefinitely. Example2: A deck that only runs counterspells, with no real way to win. All your deck does is counter and counter and counter until both players are out of cards. Mising is left at the discretion of the organizer. "But V, won't it be too late by then!?" Well my fanatic friends, how can you tell if your deck is a Mise deck? Simply play through a couple matches versus an invisible opponent. If you can't win against him, you've got a Mise deck. This is meant to be done in a round robin type format, each deck facing off against each other deck in the tournament or playgroup. That way you can see and face every deck. The winner of the tournament is decided by who has the most points after everyone has played everyone else. I may have to revise this as the metagame changes, I don't want to see silly storm combos on T1 and such and its meant to be a pseudo casual fun game. Until then, happy go lucky7!
Last edited by V on Wed Feb 29, 2012 9:05 pm; edited 8 times in total | |
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Rawr Bucket Extended Poster
Posts : 471 Join date : 2008-10-23 Location : Ajax
| Subject: Re: Lucky Seven Fri Feb 11, 2011 2:22 pm | |
| This sounds fun, but will require much testing. Also, ban Lotus. It will be in EVERY deck, which is not very productive. Actually, I can see a metagame forming using it...
brb building 7 card deck. | |
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Havens Extended Poster
Posts : 449 Join date : 2009-01-26 Age : 34 Location : Whitby
| Subject: Re: Lucky Seven Fri Feb 11, 2011 2:40 pm | |
| - Rawr Bucket wrote:
- This sounds fun, but will require much testing. Also, ban Lotus. It will be in EVERY deck, which is not very productive. Actually, I can see a metagame forming using it...
brb building 7 card deck. I built mine last night, I didnt put in any moxen or a lotus lol, I didnt have the space =/ | |
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Acalia "I'm Curly, Curly Brace!"
Posts : 589 Join date : 2008-10-23 Age : 35 Location : Ajax
| Subject: Re: Lucky Seven Fri Feb 11, 2011 3:23 pm | |
| Dwarven Ruins Swamp Dark Ritual Cloudstone Curio Grapeshot Crimson Kobolds Crimson Kobolds
Didn't even use a mox. If I did it would actually be banned as it'd win on first turn lol Also, I can't remember if you said that you "automatically" get a land each turn. Doesn't say in your post, but you were talking about it on vent.
PS. Don't touch mah deck ideas, i already got the pieces f00 >.> <.< | |
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V Executive
Posts : 415 Join date : 2008-10-24 Age : 33 Location : Ulgrotha
| Subject: Re: Lucky Seven Fri Feb 11, 2011 4:55 pm | |
| I scrapped the lands per turn. You need to supply your own, so a Lotus is a mana burst, but what if your opponent Stifles or Null Rods it? If you rely too much on it, you're SoL.
I think that Lotus is great, however, it does have a downside or two.
... Who am I kidding.
Lotus now added to Banlist.
Originally this format is made around 3-4 card hands instead of 7, so I think with additional cards require additional bans.
Lotus Banned | |
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Acalia "I'm Curly, Curly Brace!"
Posts : 589 Join date : 2008-10-23 Age : 35 Location : Ajax
| Subject: Re: Lucky Seven Fri Feb 11, 2011 5:47 pm | |
| Now I need to know if Leylines start in play or not. lol | |
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V Executive
Posts : 415 Join date : 2008-10-24 Age : 33 Location : Ulgrotha
| Subject: Re: Lucky Seven Fri Feb 11, 2011 6:17 pm | |
| Yes. I decided they do until something bad happens with them. | |
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Acalia "I'm Curly, Curly Brace!"
Posts : 589 Join date : 2008-10-23 Age : 35 Location : Ajax
| Subject: Re: Lucky Seven Fri Feb 11, 2011 7:18 pm | |
| I can't sleep still.
I've made like 8 decks for this format. | |
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V Executive
Posts : 415 Join date : 2008-10-24 Age : 33 Location : Ulgrotha
| Subject: Re: Lucky Seven Sun Feb 13, 2011 8:22 pm | |
| Btw there is no Sideboard. | |
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Black Flamingo Microposter
Posts : 41 Join date : 2008-12-05
| Subject: Lucky Seven Wed Feb 16, 2011 12:10 am | |
| Now here's a question...
Can you mulligan? | |
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Rawr Bucket Extended Poster
Posts : 471 Join date : 2008-10-23 Location : Ajax
| Subject: Re: Lucky Seven Wed Feb 16, 2011 11:09 am | |
| Split the topic and stickied for everyone's continued enjoyment. | |
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V Executive
Posts : 415 Join date : 2008-10-24 Age : 33 Location : Ulgrotha
| Subject: Re: Lucky Seven Thu Feb 17, 2011 9:07 am | |
| I like your thinking!
Oh and no mulligans, and decks must still follow the 4 card limit rule (exceptions to those cards restricted in Vintage) | |
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Rawr Bucket Extended Poster
Posts : 471 Join date : 2008-10-23 Location : Ajax
| Subject: Re: Lucky Seven Thu Feb 17, 2011 10:05 am | |
| Ensnaring Bridge is an issue as you can empty your hand and prevent players from attacking. | |
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V Executive
Posts : 415 Join date : 2008-10-24 Age : 33 Location : Ulgrotha
| Subject: Re: Lucky Seven Thu Feb 17, 2011 10:48 am | |
| Swamp Mosquito, Seal of Removal... Snare stops All-In Aggro.
In playtesting Bridge works quite well, its not OP as it doesn't stop everything, Morphling anyone? | |
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V Executive
Posts : 415 Join date : 2008-10-24 Age : 33 Location : Ulgrotha
| Subject: Re: Lucky Seven Wed Sep 28, 2011 10:48 am | |
| Up we go for interest.
Would like to do a Lucky7 tournament or MicroEvent.
Let me know if there is interest. | |
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Acalia "I'm Curly, Curly Brace!"
Posts : 589 Join date : 2008-10-23 Age : 35 Location : Ajax
| Subject: Re: Lucky Seven Wed Sep 28, 2011 12:13 pm | |
| - V wrote:
- In playtesting Bridge works quite well, its not OP as it doesn't stop everything, Morphling anyone?
Morphling iz op dota hiro y u no bann? | |
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V Executive
Posts : 415 Join date : 2008-10-24 Age : 33 Location : Ulgrotha
| Subject: Re: Lucky Seven Tue Feb 28, 2012 3:11 pm | |
| Up we go for justice.
At the next meeting I will be holding a small round robin of this format if anyone wants to join in. Full proxies are allowed!
There won't be any real prize except to say that you won and etc etc.Maybe even a congratulations from me or some BS.
NOTE: If you are going to proxy, please write all the card text on the proxy. Since this is for any players and any type of people (Casual), you don't want to have to explain the cards over and over and over again...
To give people some ideas for decks:
Standard Workshop Answers Deck ---------------------------------------- Mishra's Workshop Ratchet Bomb Chalice of the Void Pithing Needle Chimeric Idol Ensaring Bridge Scalding Tongs
Answers problems before they become problems. Wins with the Idol or the Tongs. Loses to shattering decks. CoP artifacts.
Black Aggro Control ----------------------- Swamp Urborg, Tomb of Yawgmoth Volrath's Stronghold Dark Ritual Distress Encroach Dauthi Slayer
Utilizes Distresses and Encroaches to remove pesky cards and lands as fast as possible and tries to win with Slayer. Loses to Bridge.
Stall Burn ----------- Mercadian Bazaar Plains Plains Plains Rune of Protection: Artifacts Story Circle Banefire
Waits until the deck has 20+ red mana and burns a foe with an unstoppable Banefire. Beats out Workshop decks and most monocolour win sources. Loses to discard.
Shattering Deck ------------------- Mercadian Bazaar Mountain Mountain Raze Sol Ring Shattering Spree Words of War
Blows up artifact decks, and kills of Workshop builds very easily. Narrow towards enchantments and loses to circles. Strong against most decks, but completely useless against others.
As you can see with the above deck examples, the game is very rock paper scissors. Nothing is unstoppable.
Even the black deck, although it loses to Bridge, if you know someone is planning a Bridge deck, you can win with Swamp Mosquito instead of using a Dauthi Slayer. If you (as a Bridge player) know they are going to use Swamp Mosquito, you can counter it with an Eater of Days who has flying, costs nothing and blocks almost infinitely.
The whole point is figuring out what people might play and examining the meta before bringing your deck in!
I hope we can have at least 4-5 people turn out and want to play, its easy, takes little time, and helps your skill with concise combos and thinking outside the box! | |
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