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 Lucky Seven

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V
Executive
V


Posts : 415
Join date : 2008-10-24
Age : 33
Location : Ulgrotha

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PostSubject: Lucky Seven   Lucky Seven Icon_minitimeThu Feb 10, 2011 11:45 pm

Well its been a while and I have done some soul and forum searching and have brought you my newest mutation!

Lucky 7 Cards
----------------


In this game, you make a deck that consists of 7 cards.
Thats it.

You have 7 bloody cards to win you the game, no sideboards, think you can do it?

Rules:

Best out of 2, 1 point given for a draw to each player, 3 points for victory.
Player who wins coin flip decides who is first. The other plays first on the second game. (This is done before hands are revealed and must be decided beforehand)
Both players start with their 7 cards in hand, face up for both players to see and must remained revealed.
No one loses from drawing out.
Both players start at 20 life as normal.
Draw effects still happen (ie: Underworld Dreams still hurts for 1)


FULL PROXY IS ALLOWED FOR THIS FORMAT, BUT PICK YOUR CARDS CAREFULLY

Banlist (In addition to the Vintage Ban/Restricted List)
----------------------------------------------------------------------------

Black Lotus
The Rack
Fastbond
Channel
Balance
Restore Balance
Strip Mine
Wasteland
Glacial Chasm
Blackmail
Inquisition of Kozilek
Thoughtseize
Pulse of the Dross
Cabal Therapy
Mesmeric Fiend
Abandon Hope
Nezumi Shortfang
Meddling Mage
Leonin Squire
Show and Tell
Barren Glory
Force of Will
Unmask
Magus of the Moon
Trinisphere
Pact of Negation
Ghost Quarter
Time Vault
Beacon of Tommorrows
Time Walk
Laboratory Maniac

Also Banned and Ruled Out...
*Any deck that can feasibly force your opponent to discard more than 1 card a turn (ie. Hymn to Tourach)
*Any deck that can feasibly win on the first turn
*Drawing the game (Via infinite loop or Mising [See below]) ends in your loss; this does not happen during a draw caused by Divine Intervention, or both players taking 999 damage simultaneously.

*Only 1 Original Moxen per deck
*Only 1 Mishra's Workshop

Watch List (Might be banned due to power)
-------------------------------------------------

Chalice of the Void
Leylines might not start off in play.


Mise Decks
-------------


Mising is a deck that doesn't allow the game to progress, an example would be running a deck that requires an opponent to have less than 5 cards in hand.
Since the opponent can see your combo coming, they proceed to not play anything and maximize their hand size.
This ends with both players passing their turn indefinitely.

Example2: A deck that only runs counterspells, with no real way to win. All your deck does is counter and counter and counter until both players are out of cards.

Mising is left at the discretion of the organizer.

"But V, won't it be too late by then!?"
Well my fanatic friends, how can you tell if your deck is a Mise deck? Simply play through a couple matches versus an invisible opponent. If you can't win against him, you've got a Mise deck.


This is meant to be done in a round robin type format, each deck facing off against each other deck in the tournament or playgroup. That way you can see and face every deck. The winner of the tournament is decided by who has the most points after everyone has played everyone else.

I may have to revise this as the metagame changes, I don't want to see silly storm combos on T1 and such and its meant to be a pseudo casual fun game. Until then, happy go lucky7!
jocolor


Last edited by V on Wed Feb 29, 2012 9:05 pm; edited 8 times in total
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Rawr Bucket
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Rawr Bucket


Posts : 471
Join date : 2008-10-23
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PostSubject: Re: Lucky Seven   Lucky Seven Icon_minitimeFri Feb 11, 2011 2:22 pm

This sounds fun, but will require much testing. Also, ban Lotus. It will be in EVERY deck, which is not very productive. Actually, I can see a metagame forming using it...

brb building 7 card deck.
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Havens
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PostSubject: Re: Lucky Seven   Lucky Seven Icon_minitimeFri Feb 11, 2011 2:40 pm

Rawr Bucket wrote:
This sounds fun, but will require much testing. Also, ban Lotus. It will be in EVERY deck, which is not very productive. Actually, I can see a metagame forming using it...

brb building 7 card deck.

I built mine last night, I didnt put in any moxen or a lotus lol, I didnt have the space =/
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Acalia
"I'm Curly, Curly Brace!"
Acalia


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PostSubject: Re: Lucky Seven   Lucky Seven Icon_minitimeFri Feb 11, 2011 3:23 pm

Dwarven Ruins
Swamp
Dark Ritual
Cloudstone Curio
Grapeshot
Crimson Kobolds
Crimson Kobolds


Didn't even use a mox. If I did it would actually be banned as it'd win on first turn lol
Also, I can't remember if you said that you "automatically" get a land each turn. Doesn't say in your post, but you were talking about it on vent.

PS. Don't touch mah deck ideas, i already got the pieces f00 >.> <.<
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V
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V


Posts : 415
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PostSubject: Re: Lucky Seven   Lucky Seven Icon_minitimeFri Feb 11, 2011 4:55 pm

I scrapped the lands per turn. You need to supply your own, so a Lotus is a mana burst, but what if your opponent Stifles or Null Rods it? If you rely too much on it, you're SoL.

I think that Lotus is great, however, it does have a downside or two.

...
Who am I kidding.

Lotus now added to Banlist.

Originally this format is made around 3-4 card hands instead of 7, so I think with additional cards require additional bans.

Lotus Banned
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Acalia
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Acalia


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PostSubject: Re: Lucky Seven   Lucky Seven Icon_minitimeFri Feb 11, 2011 5:47 pm

Now I need to know if Leylines start in play or not. lol
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V
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V


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PostSubject: Re: Lucky Seven   Lucky Seven Icon_minitimeFri Feb 11, 2011 6:17 pm

Yes.
I decided they do until something bad happens with them.
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Acalia
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Acalia


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PostSubject: Re: Lucky Seven   Lucky Seven Icon_minitimeFri Feb 11, 2011 7:18 pm

I can't sleep still.

I've made like 8 decks for this format.
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V
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V


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PostSubject: Re: Lucky Seven   Lucky Seven Icon_minitimeSun Feb 13, 2011 8:22 pm

Btw there is no Sideboard.
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Black Flamingo
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PostSubject: Lucky Seven   Lucky Seven Icon_minitimeWed Feb 16, 2011 12:10 am

Now here's a question...

Can you mulligan?
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Rawr Bucket
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PostSubject: Re: Lucky Seven   Lucky Seven Icon_minitimeWed Feb 16, 2011 11:09 am

Split the topic and stickied for everyone's continued enjoyment.
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V
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V


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PostSubject: Re: Lucky Seven   Lucky Seven Icon_minitimeThu Feb 17, 2011 9:07 am

I like your thinking!

Oh and no mulligans, and decks must still follow the 4 card limit rule (exceptions to those cards restricted in Vintage)
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Rawr Bucket
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PostSubject: Re: Lucky Seven   Lucky Seven Icon_minitimeThu Feb 17, 2011 10:05 am

Ensnaring Bridge is an issue as you can empty your hand and prevent players from attacking.
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V
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V


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PostSubject: Re: Lucky Seven   Lucky Seven Icon_minitimeThu Feb 17, 2011 10:48 am

Swamp Mosquito, Seal of Removal... Snare stops All-In Aggro.

In playtesting Bridge works quite well, its not OP as it doesn't stop everything, Morphling anyone?
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V
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V


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Join date : 2008-10-24
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PostSubject: Re: Lucky Seven   Lucky Seven Icon_minitimeWed Sep 28, 2011 10:48 am

Up we go for interest.

Would like to do a Lucky7 tournament or MicroEvent.

Let me know if there is interest.
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Acalia
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PostSubject: Re: Lucky Seven   Lucky Seven Icon_minitimeWed Sep 28, 2011 12:13 pm

V wrote:
In playtesting Bridge works quite well, its not OP as it doesn't stop everything, Morphling anyone?
Morphling iz op dota hiro y u no bann?
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V
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V


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PostSubject: Re: Lucky Seven   Lucky Seven Icon_minitimeTue Feb 28, 2012 3:11 pm

Up we go for justice.

At the next meeting I will be holding a small round robin of this format if anyone wants to join in. Full proxies are allowed!

There won't be any real prize except to say that you won and etc etc.Maybe even a congratulations from me or some BS.


NOTE: If you are going to proxy, please write all the card text on the proxy. Since this is for any players and any type of people (Casual), you don't want to have to explain the cards over and over and over again...

To give people some ideas for decks:


Standard Workshop Answers Deck
----------------------------------------
Mishra's Workshop
Ratchet Bomb
Chalice of the Void
Pithing Needle
Chimeric Idol
Ensaring Bridge
Scalding Tongs

Answers problems before they become problems. Wins with the Idol or the Tongs.
Loses to shattering decks. CoP artifacts.


Black Aggro Control
-----------------------
Swamp
Urborg, Tomb of Yawgmoth
Volrath's Stronghold
Dark Ritual
Distress
Encroach
Dauthi Slayer

Utilizes Distresses and Encroaches to remove pesky cards and lands as fast as possible and tries to win with Slayer.
Loses to Bridge.


Stall Burn
-----------
Mercadian Bazaar
Plains
Plains
Plains
Rune of Protection: Artifacts
Story Circle
Banefire

Waits until the deck has 20+ red mana and burns a foe with an unstoppable Banefire. Beats out Workshop decks and most monocolour win sources.
Loses to discard.


Shattering Deck
-------------------
Mercadian Bazaar
Mountain
Mountain
Raze
Sol Ring
Shattering Spree
Words of War

Blows up artifact decks, and kills of Workshop builds very easily. Narrow towards enchantments and loses to circles.
Strong against most decks, but completely useless against others.



As you can see with the above deck examples, the game is very rock paper scissors. Nothing is unstoppable.

Even the black deck, although it loses to Bridge, if you know someone is planning a Bridge deck, you can win with Swamp Mosquito instead of using a Dauthi Slayer.
If you (as a Bridge player) know they are going to use Swamp Mosquito, you can counter it with an Eater of Days who has flying, costs nothing and blocks almost infinitely.

The whole point is figuring out what people might play and examining the meta before bringing your deck in!

I hope we can have at least 4-5 people turn out and want to play, its easy, takes little time, and helps your skill with concise combos and thinking outside the box!
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PostSubject: Re: Lucky Seven   Lucky Seven Icon_minitime

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