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 Commons League Rules and Registration

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Rawr Bucket
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PostSubject: Commons League Rules and Registration   Tue Oct 13, 2009 5:18 pm

REGISTER HERE OR AT THE CLUB IF YOU INTEND ON ENTERING COMMONS LEAGUE

Registered Players and Standings:
------------------------------------------

1st
----
Steven F - 6pts
Dave K - 6pts

2nd
----
Scott R - 5pts

3rd
----
Aiden R - 3pts
Volpe - 3pts

4th
----
James R - 2pts
Bob H - 2pts

5th
----
Thomas M - 1pt

6th
----
Paco C - 0pts
Dave C - 0pts
Josh VC - 0pts

Commons league begins Wednesday, October 21st. Here are the rules for league play:


-COMMONS LEAGUE RULES-

~Players may challenge other players only at club meetings
~A player may only challenge another player who is within 2 points of themselves
~2 players may only play each other once per night
~Winner gets one point
~Loser loses nothing
~Matches are best 2 of 3, with sideboarding
~No deck registration required, only player registration
~Most points at end of semester win prizes!


-DECK CONSTRUCTION RULES-

~60-card minimum
~0 or 15-card sideboard
~Cards printed as commons at any point in time are legal. Any other cards are disallowed.
~Cranial Plating is banned
~The Mirrodin Artifact Lands are restricted

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Legendary Josh
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PostSubject: Re: Commons League Rules and Registration   Tue Oct 13, 2009 10:15 pm

Seriously? Crannial Plating is the ONLY banned card?????????

I'll say this one of the common's that you may consider looking into banning is Armadillo Cloak and if I am reading the rules right since in Oddessy the Husk was printed as Common it will be treated as so, this being legal as well?
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PostSubject: Re: Commons League Rules and Registration   Tue Oct 13, 2009 11:36 pm

With the new rules husk isn't that broken.

As for cloak, it is a solid card, but I do not think its overpowered.

Look at cards like Faith's Fetters, Pillory of the Sleepless and other nasty enchantments.

It isn't that good, considering what you can slap it on.

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Legendary Josh
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PostSubject: Re: Commons League Rules and Registration   Wed Oct 14, 2009 12:01 am

I just mention in because in three Commons leagues, the Cloak has been in at least two of the top three decks because it is pretty darn good. Personally I just find shutting down one creature not as helpful because their won't be quite as many win condition creatures during commons league and a significantly less kill spells (though not non-existent).

But I suppose we can see how it goes and see what people run before we really get worried.
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PostSubject: Re: Commons League Rules and Registration   Wed Oct 14, 2009 12:18 am

Even if you DID ban husk... there is Phyrexian Ghoul, and the newer version of husk which is a vampire, so obviously it isnt' that bad.

We will keep tabs on cloak, but I don't see much of a problem.

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Rawr Bucket
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PostSubject: Re: Commons League Rules and Registration   Wed Oct 14, 2009 12:39 am

The 'dillo cloak's pretty bomb, but as with any aura, it dies with the creature it's attached to, which means it usually won't be around for too long. If you take a look at any tiered decklist in ANY format, you rarely ever see auras in decklists because of this flaw. If they get run, great, because quite frankly green/white decks need the boost.

The reason why the artifact pieces are the only noteworthy ban/restricts is because affinity commons is nearly as retarded as regular affinity...which is a viable LEGACY archetype. Past that decklists can go wherever they like as commons league can get pretty powerful without spending too much.

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Acalia (old)
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PostSubject: Re: Commons League Rules and Registration   Thu Oct 15, 2009 7:45 am

clean.leet wrote:
The 'dillo cloak's pretty bomb, but as with any aura,
Stop giving people my awesome deck idea!
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PostSubject: Re: Commons League Rules and Registration   Thu Oct 15, 2009 11:42 am

im gonna make all lands islands
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Acalia (old)
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PostSubject: Re: Commons League Rules and Registration   Mon Nov 02, 2009 8:13 pm

Undead-DR wrote:
im gonna make all lands islands
Make... an all islands deck? :O


PS. About the Armadillo cloak, I find that I don't really get it out that fast and KEEP the damn thing out there... Yeh, it does win if they don't nuke the creature with the cloak on it obviously, but same thing happens when i Rancor up so to speak :/

That's one of those things you should sideboard against imo (creature removal or something to prevent them from attacking).

If you ask me, dark ritual is more broken than the dillo cloak.
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Rawr Bucket
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PostSubject: Re: Commons League Rules and Registration   Tue Nov 03, 2009 8:00 am

Updated the registration list, added the up-to-date scores as of Nov. 3.

As it currently stands, the only players unable to issue challenges to certain players are myself and David K. I cannot challenge 0 or 1 point players, and Dave cannot challenge 0 point players. Everyone else, feel free to issue challenges freely for now! Bob will be handling commons league this wednesday again as I have work.

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PostSubject: Re: Commons League Rules and Registration   Tue Nov 03, 2009 9:44 am

I thought I had 3 points...
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PostSubject: Re: Commons League Rules and Registration   Tue Nov 03, 2009 7:36 pm

I'm quite certain you did.
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PostSubject: Re: Commons League Rules and Registration   Wed Nov 04, 2009 2:24 am

why is strip mine even there? it was never a common according to the gatherer o_O
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PostSubject: Re: Commons League Rules and Registration   Wed Nov 04, 2009 5:18 pm

Havens wrote:
why is strip mine even there? it was never a common according to the gatherer o_O

Its true, i just checked it myself, It was printed as such:

4th Ed - Uncommon
Antiquities - Rare, Rare, Rare, Uncommon (I'm not joking about this)
From the Vault -Mythic Rare

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PostSubject: Re: Commons League Rules and Registration   Wed Nov 04, 2009 8:49 pm

Nobody listens to me when I said it was Uncommon... sighs

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Acalia (old)
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PostSubject: Re: Commons League Rules and Registration   Wed Nov 04, 2009 10:03 pm

Obviously because it's a special card, special cards wanna be played too! D:



If you don't get it, look up the rarities from Anthologies...
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PostSubject: Re: Commons League Rules and Registration   Thu Nov 05, 2009 1:34 pm

Clarification on Strip Mine

"One version of Strip Mine was printed on the common sheet in Antiquities, making the uncommon Fourth Edition version legal in Peasant Magic."

Source: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/feature/58

This also includes

Mishra's Factory and Maze of Ith
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PostSubject: Re: Commons League Rules and Registration   Fri Nov 06, 2009 12:23 am

Uhm...

Quote :
Likewise, no expansion that has a rarity rating is banned. Players may draw cards from Unglued, Portal, and Starter as well as any of the other officially sanctioned expansions.

Source: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/feature/58
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PostSubject: Re: Commons League Rules and Registration   Fri Nov 06, 2009 12:38 pm

rosie666 wrote:
Uhm...

Quote :
Likewise, no expansion that has a rarity rating is banned. Players may draw cards from Unglued, Portal, and Starter as well as any of the other officially sanctioned expansions.

Source: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/feature/58

thats for peasant rather than our commons league, however, if its permitted (which i REALLY hope it is), i will build a semi unhinged/regular card commons deck.. even if it has no synergy whatsoever...


(aiden can put little girls in with slivers)


edit:

sorry josh, but i may end up using this against you if its legal:

Farewell to Arms
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PostSubject: Re: Commons League Rules and Registration   Fri Nov 06, 2009 1:32 pm

Sorry guys, but silver and gold bordered cards are not legal in ANY tournament play. (Unglued drafting excepted) Unglued and Unhinged are not officially sanctioned expansions for tournament play, as they do not have clearly defined rulesets.

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PostSubject: Re: Commons League Rules and Registration   Fri Nov 06, 2009 2:29 pm

clean.leet wrote:
Sorry guys, but silver and gold bordered cards are not legal in ANY tournament play. (Unglued drafting excepted) Unglued and Unhinged are not officially sanctioned expansions for tournament play, as they do not have clearly defined rulesets.


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PostSubject: Re: Commons League Rules and Registration   Fri Nov 06, 2009 4:59 pm

Any "official" tournament will check for the legality at gatherer. If it's not legal there (which strip mine is considered NOT legal, as it's listed as an Uncommon at best) then it wont be legal in commons.

Not common... http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=2380
Not common... http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=1074
Not common... http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=1824


As Steven F said, silver or black bordered cards are not legal in tournament play.
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PostSubject: Re: Commons League Rules and Registration   Sat Nov 07, 2009 9:32 am

Alright, let me clarify:

The list Steve linked to provides a list of every card that was unintentionally printed at common level. As per official Peasant rules, this makes them legal. We caught strip mine and restricted it early on but missed a lot of these other "power-card commons". For now, I'm just going to disallow the silver and gold bordered cards because, like I said, it is difficult to define a clear ruleset to follow with unhinged and unglued cards. As for the rest, have fun with them, but we'll keep an eye out for trouble. Remember that there's only about a month left of commons league anyway, so I wouldn't worry too much.

Edit: Also, the page that was linked to is for Peasant Magic, which has no ban list and allows 5 uncommons. We're running commons league which allows no uncommons unless they had a common printing and we use our ban list.

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PostSubject: Re: Commons League Rules and Registration   Sun Nov 08, 2009 1:32 am

I finally have my common's decks with me and totally nobody to play against on Wedensday ... I cry lol.
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PostSubject: Re: Commons League Rules and Registration   Sun Nov 08, 2009 7:27 pm

legendaryjosh wrote:
I finally have my common's decks with me and totally nobody to play against on Wedensday ... I cry lol.
I'll play with you all night long <3
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